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(Raiding bombardment is always unable to steal the last pop of a colony, so on a colony with three defending armies the last ten pops would be safe from raiding.) Each army present on a planet will also protect 3 pops from being vulnerable to Raiding bombardment. The base rate at which Raiding bombardment steals pops will be dramatically reduced.
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We’re reducing the amount of collateral damage ground units deal, as many invasions were destroying the colonies before the battle completed.
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We’re continuing work on a 3.8.4 release planned for a few weeks from now, to get some more fixes in before summer hits.Ī few highlights include changes relating to ground combat collateral damage and bombardment (specifically Raiding Bombardment). Now that the 3.8.3 patch has been released, and it seems so far that multiplayer and co-op stability is in a pretty good state.
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